

However, there’s more to it than killing zombies and robbing pantries. The crux of Death Road to Canada is balancing the risk/reward loop of knowing when to go for supplies and when to keep on driving, while also trying to keep the car running until the group can reach America’s northern border. The slightly loose controls and iffy collision sometimes left me feeling robbed when I lost a member of the team, but it’s a minor quibble since zombie fiction needs death to feel meaningful. Fail to keep an escape route open and it can be brutal because - as with most roguelikes - death is permanent.
#DEATH ROAD TO CANADA SWITCH REVIEW HOW TO#
Understanding how to control crowds and how to manage each team member’s fitness levels is key to scavenging and getting away with the loot. The undead that players come across are attracted to the sight and sounds of the living. What is clear, however, is that being quick and efficient is the best way to survive. Each area is randomly generated, so available resources (food, ammo, medicine, etc.) and how fierce the zombies are is never certain. Once a location is selected, DRtC becomes to a top-down, 2D exploration game. The second style usually occurs after choosing a place to loot. The choices can range from things like who should fix the car, whether someone should be allowed to join the journey, should supplies be stolen from other survivors, or what area of an abandoned city should be explored.

The first is comprised of text-based scenarios with multiple choices based on what the personalities of the crew are. They jump in their car starting in Florida and head north. In DRtC, The US has been overrun with zombies and the player is given two randomly generated friends that decide the only safe place is Canada. Neither aspect inspires the intrigue they once did, and to be honest, I had been quick to judge it before playing as well. They had immediately written off the game due to the all-too-common pixel-art style and the fact that it’s a roguelike. When I told a friend I was reviewing Death Road to Canada and liking it, their first reaction was surprise. WTF Those parting words are usually ‘WHAT-ever’ LOW The parting words of a beloved friend. Running Out Of Gas, But Never Out Of Class
